Jan 13, 2008, 04:46 AM // 04:46
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#1
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Pre-Searing Cadet
Join Date: Jan 2008
Profession: W/Mo
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Good Build for Warrior/Monk
I have a good build right now for going up against semi-good foes with really good Heroes and Henchies. But i was wondering if anyone could give me any ideas for a really good W/*insert what you think the best Sec. Prof. is* Hammer Build for all around...Missions, Quests, GVG, etc
FM
Last edited by Zetsuei Kirugin; Jan 13, 2008 at 05:06 AM // 05:06..
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Jan 13, 2008, 04:50 AM // 04:50
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#2
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Dev. Hammer + crushing + heavy
frenzy
rez sig
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Jan 13, 2008, 05:44 AM // 05:44
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#3
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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You can add [skill]Mending Touch[/skill] for condition removal, but you don't have to if you have competent Monks or Rits.
Just stay away from Mending, HH, and the like.
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Jan 13, 2008, 08:13 AM // 08:13
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#4
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Jungle Guide
Join Date: Feb 2007
Profession: W/
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healing breeze, it got buffed to 15 seconds
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Jan 13, 2008, 09:18 AM // 09:18
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#5
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Administrator
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Quote:
Originally Posted by ghostlyfenix
healing breeze, it got buffed to 15 seconds
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Healing Breeze, as well as all other Healing Prayers skills (other than maybe Resurrection Chant), fail quite hard. There's no point wasting 50 attribute points on one skill when you can put them in Tactics and get access to a selfheal and a whole lot of other useful utility skills.
For PvE stuff, read the sticky, I don't PvP much so I wouldn't know.
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Jan 13, 2008, 09:25 AM // 09:25
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#6
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Emo Goth Italics
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Quote:
Originally Posted by ghostlyfenix
healing breeze, it got buffed to 15 seconds
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15 secs isn't much, it's still crap.
For /Mo...hard res and Mending Touch are viable - not junk.
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Jan 13, 2008, 05:43 PM // 17:43
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#7
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Krytan Explorer
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[skill]Mending[/skill][skill]Healing Breeze[/skill]
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Jan 13, 2008, 06:09 PM // 18:09
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#8
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Forge Runner
Join Date: Aug 2006
Profession: R/
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You forgot [skill]Healing Hands[/skill] and [skill]Rebirth[/skill] and [skill]Divine Healing[/skill] and [skill]Heal Area[/skill] and [skill]Karei's Healing Circle[/skill]
Everyone knows you need at least 7 self heals on any decent W/Mo!
^_^
anyway, that aside, for hammer run something like
[skill]Flail[/skill][skill]Earth Shaker[/skill][wiki]Whirlwind Attack[/wiki][skill]Crushing Blow[/skill][skill]Counter Blow[/skill][skill]Enduring Harmony[/skill][skill]"For Great Justice!"[/skill]
or
[skill]Enraging Charge[/skill][skill]Flail[/skill][skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Fierce Blow[/skill][wiki]Brawling Headbutt[/wiki][skill]"On Your Knees!"[/skill]
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Jan 13, 2008, 07:09 PM // 19:09
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#9
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Dunno about you but I think Pulverizing Smash is pretty good with Devastating Hammer.
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Jan 14, 2008, 02:13 AM // 02:13
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#10
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Ascalonian Squire
Join Date: Aug 2006
Guild: Rizen From the Ashes [Ra]
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You already get weakness from dev hammer, so pulverizing has no point. Crushing is better in this case because it does +dmg as well as a DW.
The only thing you should be using your /Mo secondary for is a hard res or maybe [skill]mending touch[/skill] but if you have good monks even that isnt needed. I usually dont have any secondary class skills on my hammer bar because with good monks they really arent needed.
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